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How might we improve college students' emotional well-being? 

Scotland’s capital Edinburgh has long been a center of education. However, studying here can have two frustrations--the busy schedule and the unpleasant weather, recognised as potential reasons for students’ emotional issues and anxiety. According to an article in Frontiers in Psychology, spending time in nature can provide tangible benefits to mental health and well-being.

 

In this context, the group and I conducted user research aimed at investigating how to break the weather constraints to encourage college students more access to green spaces for better emotional well-being.

Frame

University of Edinburgh

October 2022 - January 2023

The Team

Jenny Hu 

Jiaqi Liu

Jiaze Zhao

Longyan Weng

Shirui Zhao

Stakeholder Understanding

To get in-depth insights within a limited time, we narrowed down the group to focus on international students. Because they may more easily get loneliness and emotional issues from studying far away from home and family.

The initial research wants to answer two questions:

  1. What factors can influence emotions (both positively and negatively) in daily life?

  2. How do our users view their current life on daily life experiences, important things, frustrations and happiness?

Methods

Design Probes

Interview

Based on the ethos of the design probes, the mood probe is tailored for our users. It is a small package including 4 artefacts (postcards, a mood box, an insole and a camera) and evocative tasks, aiming to gather inspirational responses to explore research and design opportunities. The mood probe is designed to investigate users' values, feelings, and emotional changes both in the big picture and in daily life. Instead of directly asking questions, it pursues honest records and reactions of feelings by letting people make things instead of saying. 

 

 

Considering the probe result can be personal and objective in interpretation, selected individual interviews were followed up to further explore participants' reactions to specific questions.

Execution

Mood Probe

The mood probs were handed to 9 participants to finish in a week.

Postcards x5

Understanding participants' views on daily life with inspirational questions.

The Mood Box

Investigating the trigger of positive and negative daily emotions by recording them instantly on notes.

Free-drawing Shoe pad

Investigating what element makes an environment happy for people to stay. 

The Camera

Collecting random photos which incentives a particular feeling in daily life.

Interview

After collecting and reviewing answers from the mood probes, 5 participants were selected to have one-to-one semi-structured interviews. A framework was prepared in advance. Although following the interview questions, participants were not limited in interpreting their answers in the probes and talking about related experiences or thoughts. 

Green Blue Beige Happy Hippie Recommendations List Presentation Party (1)_page-0001_edited

Selected notes from the interview

Result

According to the data collected from the mood probe and interview, the three highest factors resulting in positive and negative emotions are summarised separately:

The Cause of Positive Emotions

Fitness & Excercise 5/9

Spend time with friends and families 5/9

Access to natural scenery 4/9

The Cause of Negative Emotions

Academic 8/9

Housework & Commute 7/9

Lack of relaxation 5/9

Data collected from the mood probes

Crucial Insights

The result of the Probe and interview gave us a valuable understanding of college students’ routines. One special characteristic is, they usually have fragmented break time throughout the day. Instead of working from 9-5 and having a whole free evening, college students work on homework at night, so they usually have free time between lectures and meetings, after class and dinner, lasting from half to three hours. Therefore, they cannot travel long distances or spend a long time on one relaxing activity. In this case, they need an instant relaxing method to release both physically and mentally.

Pain Points

Needs

  • An instant relaxing method

  • Motivation to go out

  • Little 'surprise' in daily life

Research Impact

Based on the research results and insights, the following suggestions and opportunities are summarised in terms of the final product design:

Needs

An instant relaxing method

Product Suggestions

easy and quick access, entertainment which can be applied in school, at home, or during commutes

Motivation to go out

an incentive trigger (maybe a reward system, gamification……)

Little 'surprise' in daily life

social function to make new friends and/or invite friends to do together

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